Cyber Escape is a short perplexing program which encourages the user to progress through levels quickly and efficiently in order to escape in time.

Movement is simple but the ship's bouncy shell creates opportunity for being more efficient with moves. The game is controller-compatible.

This was made in one week for a game jam under the theme of: Escape 

Updated 4 days ago
Published 7 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorHiroKahara
GenrePuzzle
Made withGodot
Tags2D, Retro, Short, Singleplayer, Top-Down, Vector

Comments

Log in with itch.io to leave a comment.

(1 edit)

Impressive! Sick game! -and the classic game references are fun.

The button controls were confusing to me at first, I thought I could use WASD, arrow keys, OR mouse, but i found I could only use mouse to aim and move (and i think this is what was set, I just didn't understand all that).

Additionally, the text saying that you could use B/space to break wasn't obvious to me, I missed it and struggled to figure how to pass subsequent stages. In the meantime, I abused the use of corners to glitch outside the map and then go back in so I could pass a few stages, but I eventually realized that I could use breaks. ((I would refresh the game whenever I launched myself out of the map and couldn't get back in, so after a few refreshes and replaying the first few levels, i figured out the break mechanic))

The game is cool, but it is frustrating when I make a good precise launch, all to make a crappy move next, making it feel like my progress was just washed away... im mad cus im bad. Maybe i would describe some of the gameplay as feeling tedious.

The music was cool, but I don't think it loops, so I played most of the game in silence, which is a tad bit sad.

Also, DANG Hiro, the variety of mechanics is sick. Pac-man -style opposite side of screen -joining, enemies that follow you, laser guns!? Keys? There's so much in this short game, I'm really impressed. I was not expecting so many mechanics. (and shout-out for the web build!!)

I would have played more levels if there was more levels.